top of page

PLACES BETWEEN

at Brooklyn Film Camera

Claire Hansen Gallery Opening v2.jpg

"I have loved games, specifically video games, ever since I was a little kid. As I have grown into an artist, that love has evolved into contemplation of their place in the art world. Other than museums collecting original games and consoles, there are few examples of the artistic merit of video game development in art institutions. I firmly believe that video games have a place in the larger canon of art history and deserve to be analyzed alongside other art traditions. Having a background in photography, I began to explore how the two histories can inform each other. As an artist, I set out to make work that I do not see in museums and galleries; art that challenges the viewer’s expectations of what can be seen and valued in an institutional setting. I want to create work that thrives in ambiguity and oscillates between genres and realms."

Each piece in Places Between contains a tintype housed in a case that is inspired by traditional union cases, which are small, intricate, and protective frames that hold tintypes, daguerreotypes, and ambrotypes. 

I constructed each case out of discarded video game ephemera such as console parts, keyboards, destroyed game discs, and the original disc cases themselves. I focused on using materials that come from the vehicles we need to be able to interact with a game space, emulating the tangible connection needed to even see what a game has in store for you. 

 

Each tintype is borne from a "hand-stitched" composite in Photoshop of video game images taken using a game's Photo-Mode. Each composition sources from a variety of video games, creating a scene that does not exist in real life or in any game. The compositions are inspired by photographs from my personal archive and/ or real life events and people. 

Places Between at Brooklyn Film Camera

MEMORY AS COLLAGE

at 14BC Gallery

Interwoven with desire and pain, memory abstracts truth into a simulacrum of experience, embedding the warp of feeling into its structure. It resides between reality and dream, acting as a collage of truth and emotion. Combining personal and collective histories, memory also allows us to connect to our ancestors and make sense of our present. In this exhibition, artists investigate the ebb and flow of fact and fiction in memory through the medium of collage, creating objects which imagine a hybrid reality of emotional truth. Using formal strategies which complicate reading of the subject as a coherent whole, these artists create a multiplicity of meaning born out of the matrix of memory.

Cyber-Realization: A Genre Bending Group Show

At Greenpoint Gallery

Cyber-Realization Promo designed by Eyal Lerman

Cyber-Realization: A Genre-Bending Group Show is an exhibition of tech-based art that celebrates our real world experiences through a virtual lens. Engaging with the virtual worlds within video games, projections, AR, and VR provides inspiration beyond what is possible in the physical world. Cyber-realization art captures this inspiration from both physical and digital/ virtual worlds to create authentic and novel outcomes. 

Pamphlet for Cyber-Realization at Greenpoint Gallery, designed by Eyal Lerman
Essay for Cyber-Realization, written by Katherine Hobart

Microcosm

at the Pratt Photography Gallery

Microcosm promo designed by Stephanie Schevis

"Microcosm" is an exhibition that Hansen worked on for 2 years. All of these pieces are inspired by Dead Horse Bay, a hidden gem in Brooklyn, NY that she has been visiting, photographing, and collecting from for a long time. This eclectic beach has been a home to trash and other odd objects since the mid twentieth century and throughout its life it has become evident that the natural landscape and the items it holds support each other. The two opposing forces have become intertwined to one another and impossible to separate.

© 2024 Claire Hansen Photography. All rights reserved.
 

© im flattered you like the photo so much
bottom of page